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[LinuxEditor] Actions are not performed when clicking on an unfocused fl...
How to reproduce:1. Create and open a new Universal 2D project. It seems to be a little easier to reproduce with this project but I ... Read more
Numeric property drag cursor gets enabled in the Inspector Preview windo...
Steps to reproduce: Create a new Unity project using a 3D Universal Template In the Hierarchy, create a "Text - TextMeshPro" GameObj... Read more
Line Renderer has a transparent border when it is in front of a Trail Re...
How to reproduce:1. Open the attached project "IN-127031"2. Open the "SampleScene"3. In the Hierarchy, select the "DRAG ME AROUND" G... Read more
Code search field cannot be reopened after being closed in Burst Inspect...
Reproduction steps:1. Create a new project2. Jobs > Burst > Open Inspector…3. Select one of the Jobs4. Click on the “X” button... Read more
[macOS] Code search field close button is difficult to press due to wind...
Reproduction steps:1. Create a new project2. Jobs > Burst > Open Inspector…3. Select one of the Jobs4. Try to press the “X” bu... Read more
UI elements become unusable due to Object and Text Fields being set to e...
Steps to reproduce: Create a new Unity project using a 3D Universal Template In the Hierarchy, create a "Text - TextMeshPro" GameObj... Read more
Scene Asset is not attached to a Lighting Data Asset for a URP Package S...
Steps to reproduce: Create any URP Project In the Package Manager select the "Universal RP" Package In the Samples section download ... Read more
HelpBox visuals in the "Quality" settings window are not aligned with th...
Steps to reproduce: Create a project Go to "Edit" -> "Project Settings" Select the "Quality" item Observe the help box UI Actual ... Read more
Inconsistent "Mock HMD Loader" naming in the "Project Settings"
Steps to reproduce: Create a project Go to "Edit" -> "Project Settings" Select the "XR Plug-in Management" item Click the "Instal... Read more
Gizmos are not rendered for the Base Camera when using Camera Stacking
How to reproduce:1. Open the “IN-127668_GameView_GizmoBug“ project2. Open the “SampleScene”3. Ensure Gizmos are enabled in Game view... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS