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[MacOS] Anchored button is not working when making windowed Player wider
How to reproduce:1. Build And Run the “UI_Resize_Window.zip“ project2. Make the Player window wider and press the “Anchored“ button3... Read more
"TextElement.MeasureTextSize" returns incorrect Text size in a Text Field
How to reproduce:1. Open project “MeasureTextSizeIssue.zip”2. Open Menu > Bug > Search Toolbar3. Type in the Text Field until ... Read more
ParticleSystemRenderer::BakeMesh method throws out-of-bounds arguments e...
How to reproduce: Import the attached “MeshResizeVerticesBug” Unity Package file to a new Unity project Enter the Play Mode in the “... Read more
XsdDataContractExporter throws NotImplementedException when running a UW...
How to reproduce:1. Open the attached project "XsdDataContractRepro.zip"2. Open File>Build Settings...3. Switch Platform to UWP4.... Read more
[MacOS] Touchpad pinch zoom is not working in a VFX/Shader graph
How to reproduce:1. Create a new HDRP project2. Create a new VFX graph or a Shader graph3. Zoom using the touchpad (pinch zoom)4. Ob... Read more
Crash on UnsafeUtility_CUSTOM_MemSet when entering Play mode
Reproduction steps:1. Open the user’s attached project “Eo Fusion 2022.zip“2. Enter Play mode3. Wait a few seconds Expected results:... Read more
[Backport] [Windows] FlexibleFire Shader Graph throws an error when atte...
How to reproduce:1. Open the project folder of the attached "VFXGraphRepro.zip" project2. Delete the "Library" folder3. Open the pro... Read more
Shadow Cascades are acting weird and are rendered differently when chang...
How to reproduce:1. Open the attached project "ShadowCascadesIssue_3D"2. Observe the Scene View by changing the View Position Expect... Read more
VFX Graph's Operator Subgraphs are turned into Empty Subgraph Operators ...
How to reproduce:1. Open the attached “VFX Test” project2. Open the “New Graph” asset in the Assets folder3. Rename the “RenameMe” a... Read more
[iOS] Memory Leaks when calling "GL.Clear" from Update/Late Update
How to reproduce:1. Build And Run the attached “Archive.zip” project on an iOS device2. In the Xcode go to Debug Navigator and obser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS