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FSBTool ERROR: Internal error from FMOD sub-system messages are thrown w...
{}How to reproduce{}: Open the attached project named "AudioImportCase" After the project opens, observe the Console window - it sho... Read more
WebGL build fails to run properly with 2DAnimation skinned animation
1: Open a new project with 2D template2: Import 2D Animation samples 3: Build WebGL with scene "_Character"4: Run the build Note tha... Read more
Unity crashes when AnimationRigging is previewed in Timeline window
How to reproduce: Open the user’s attached “RiggingCrash” project Open the “2BoneIK” Scene Select the “timeline” GameObject in the H... Read more
The tooltip does not appear when hovering the button in Modal Window on ...
Reproduction steps:1. Open the attached 'ToolTipsNotWorkingOnModalWindows' project2. Go to the 'Bug -> Open modal'3. Hover the 'H... Read more
[Backport] [Vulkan] Editor crashes on vk::ImageManager::RemoveTextureIDB...
-Editor crashes on vk::ImageManager::RemoveTextureIDBinding on changing Graphics APIs from Vulkan to OpenGLCore.-Crash window appear... Read more
ToolbarSearchField incorrectly displays search text when being hidden th...
How to reproduce:1. Open the attached project "SearchFieldIssue.zip"2. Open Window>SearchField Issue Window3. Type in "text" in t... Read more
[M1] Errors building when Apple Silicon or Intel 64-bit is selected as B...
Reproduction steps:1. Open the user's "vpe-rock.zip" project2. Open the Build Settings and change Architecture to "Intel 64-bit" or ... Read more
Caching PP doesn't put a space if "\ \n" is used
STR:1. Create a new project using the 3D template.2. Copy the attached shader to the Assets folder.3. Add a cube to the scene.4. Cre... Read more
Shaders: pragma require for a specific stage may result in one stage com...
STR:1. Create a new project using the 3D template.2. Copy the attached shader to the Assets folder.3. Add a cube to the scene.4. Cre... Read more
Button is getting a "hover" state if the cursor is near when the Player ...
How to reproduce:1. Build And Run the “Qweasd.zip” project2. Move the cursor near the top right towards the “Button” button3. Observ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS