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[iOS] Player's resolution changes when opening a Scene with a different ...
How to reproduce:1. Build And Run project “TestiPadSplit.zip” on an iOS device that supports Split View2. Open other application in ... Read more
"PlatformNotSupportedException: Operation is not supported on this platf...
How to reproduce:1. Open the attached project "HttpClient PatchAsync Regression (IN-8860).zip"2. Open Assets/Scenes/SampleScene.unit... Read more
IL2CPP not correctly handling function pointers that have function point...
How to reproduce:1. Open the attached project ("il2cpperror.zip")2. Make a Build3. Observe the output in the Console Expected result... Read more
Wrong version of Oculus XR Plugin is available in Package Manager when "...
Reproduction steps:1. Open the attached "1421009.zip" project2. Go to Window > Package Manager3. Expand the "Oculus XR Plugin" an... Read more
[XR SDK] Exceptions are thrown in Standalone Profiler Console window whe...
Reproduction steps:1. Create a new project2. Enable XR Plug-in management (Project settings)3. Enable Oculus Plug-in provider (Proje... Read more
ToolbarSearchField value is not cleared when pressing Esc after refocusing
Reproduction steps:1. Open the attached “ToolbarSearchFieldEscape“ project2. Open the Reproduction window (Window > Reproduction)... Read more
Error "Destroying a GameObject inside a Prefab instance is not allowed" ...
Reproduction steps: Open the user's attached project Enter Play mode Expected result: No error in the ConsoleActual result: "Destroy... Read more
[VFX Graph] VFX Control window does not have tooltips
How to reproduce: Open VFX Control window Hover over any button in the window Observe that tooltips do not appear Read more
[Android][Video Player] .webm format video glitch at the beginning when ...
How to reproduce: Open the user’s attached “NewVideoPlayer-TestProject-master” project Build and Run all the Scenes on Android Switc... Read more
[iOS] Crash when calling Directory.GetFiles twice
Steps to reproduce:1. Download and open the attached "IOS_Test" project2. Build and deploy the project to iOS3. Observe the crash Re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS