Search Issue Tracker
Fixed
Fixed in 2020.3.43f1, 2021.3.14f1, 2022.1.24f1, 2022.2.0b15, 2023.1.0a8
Votes
0
Found in
2020.3.37f1
2021.3.6f1
2022.1.8f1
2022.2.0b1
2023.1.0a3
Issue ID
UUM-9081
Regression
No
[iOS] Player's resolution changes when opening a Scene with a different orientation if using "Split View"
How to reproduce:
1. Build And Run project “TestiPadSplit.zip” on an iOS device that supports Split View
2. Open other application in a Split View
3. Press any button in the Player and observe the view
Expected result: Player’s resolution doesn’t change and it’s fully visible
Actual result: Player’s resolution changes and it’s not fully visible
Reproducible with: 2020.3.37f1, 2021.3.6f1, 2022.1.8f1, 2022.2.0b1, 2023.1.0a3
Reproduced on: VLNQA00392 - iPad (9th generation), 15.0 iOS
Notes:
- Reproducible with both vertical and horizontal orientations
- When closing “Split View” the issue still persists
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
Resolution Note (fix version 2023.1.0a8):
Fixed in: 2023.1.0a8
Resolution Note (fix version 2022.2.0b15):
Fixed in: 2022.2.0b15
Resolution Note (fix version 2022.1.24f1):
Fixed in: 2022.1.24f1
Resolution Note (fix version 2021.3.14f1):
Fixed in: 2021.3.14f1
Resolution Note (fix version 2020.3.43f1):
Fixed in: 2020.3.43f1