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Crash when changing Scene view Draw mode from Shaded to Custom
To reproduce:1. Open the Project “UnityBugRepoCustomSceneView”2. Open the Scene “Outdoors Scene”3. Change the Scene view Draw mode t... Read more
Edit menu's items do not work when the Hierarchy window is floating
How to reproduce:1. Open the attached “Hierarchy test” project2. Open the “SampleScene” scene3. Open the Game view4. Undock the Hier... Read more
[macOS] EditorUtility.DisplayDialog dialog layout gets corrupted after d...
Reproduction steps:1. Open the “DialogHeightIssue“ project and open the “Main” scene2. Select the “Dialog“ GameObject and observe th... Read more
[HDRP] Decal Projector freezes scene with errors when reentering Prefab ...
Reproduction steps:1. Open the user’s attached project “repro.zip“2. Enter Prefab Context mode by pressing the arrow in the Hierarch... Read more
Video Player continuously allocates IOSurface buffers when rendering to ...
How to reproduce:1. Open the attached project ("VP Test.zip")2. Build an Xcode project (iOS, macOS)3. Deploy to a device4. Profile i... Read more
Material Upgrade pop-up appears on opening 3D(URP) Template
Steps to reproduce:1. Open Unity Hub2. Create a 3D(URP) project3. Notice the pop-up Actual result: pop-up appears Expected result: n... Read more
[macOS] .meta files are created inside a loadable plugin folders when it...
Reproducible on MacOS, but potentially the same issue affects Windows and Linux How to reproduce:1. View the attached file's "plugin... Read more
Lower performance when VR headset is active
Reproduction steps: Open the user's attached project Enter Play mode Open Stats Observe FPS Put on a headset and observe FPS Expecte... Read more
[iOS] Archiving an iOS project fails
Steps to reproduce: Create a new Unity project Switch target to iOS Build the project Open the generated Xcode project and try to Ar... Read more
Cursor does not change to text input cursor when hovering over a Text Fi...
How to reproduce:1. Open the “CursorState.zip” project2. Open “NewUXMLTemplate.uxml“ file3. Double click on a TextField component4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS