Search Issue Tracker
Fixed
Fixed in 2022.1.23f1, 2022.2.0b15, 2023.1.0a10
Votes
0
Found in
2022.1.7f1
2022.2.0a17
2023.1.0a2
Issue ID
UUM-9452
Regression
Yes
Crash when changing Scene view Draw mode from Shaded to Custom
To reproduce:
1. Open the Project “UnityBugRepoCustomSceneView”
2. Open the Scene “Outdoors Scene”
3. Change the Scene view Draw mode to “Custom Camera Mode”
4. Observe crash
Reproducible with: 2022.1.0f1, 2022.1.7f1, 2022.2.0a17, 2023.1.0a2
Not reproducible with: 2020.3.36f1, 2021.3.5f1, 2022.1.16b1
Reproduced on: macOS Monterey 12.4 (Intel)
First few stack frames:
#0 0x000001072c5370 in XXH32
#1 0x000001052f52ba in core::hash_set<core::pair<core::basic_string<char, core::StringStorageDefault<char> > const, keywords::LocalKeyword, true>, core::hash_pair<core::hash<core::basic_string<char, core::StringStorageDefault<char> > >, core::basic_string<char, core::StringStorageDefault<char> > const, keywords::LocalKeyword>, core::equal_pair<std::__1::equal_to<core::basic_string<char, core::StringStorageDefault<char> > >, core::basic_string<char, core::StringStorageDefault<char> > const, keywords::LocalKeyword> >::node* core::hash_set<core::pair<core::basic_string<char, core::StringStorageDefault<char> > const, keywords::LocalKeyword, true>, core::hash_pair<core::hash<core::basic_string<char, core::StringStorageDefault<char> > >, core::basic_string<char, core::StringStorageDefault<char> > const, keywords::LocalKeyword>, core::equal_pair<std::__1::equal_to<core::basic_string<char, core::StringStorageDefault<char> > >, core::basic_string<char, core::StringStorageDefault<char> > const, keywords::LocalKeyword> >::lookup<core::basic_string<char, core::StringStorageDefault<char> >, core::equal_pair<std::__1::equal_to<core::basic_string<char, core::StringStorageDefault<char> > >, core::basic_string<char, core::StringStorageDefault<char> > const, keywords::LocalKeyword> >(core::basic_string<char, core::StringStorageDefault<char> > const&, core::equal_pair<std::__1::equal_to<core::basic_string<char, core::StringStorageDefault<char> > >, core::basic_string<char, core::StringStorageDefault<char> > const, keywords::LocalKeyword> const&) const
#2 0x000001052f4778 in keywords::LocalSpace::ConvertSlow(keywords::LocalSpace const&, keywords::LocalKeywordState const&, keywords::LocalKeywordState&) const
#3 0x00000105328538 in ShaderLab::ShaderState::ApplyShaderState(unsigned int, ShaderPropertySheet const*, ShaderPassContext const&, keywords::LocalKeywordState const&, Shader*, ShaderLab::Pass*, ShaderLab::SubPrograms*, DeviceRenderStateBlock const*, int, int, ShaderLab::Pass*, ShaderLab::Pass*) const
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
Add comment