Search Issue Tracker
[Backport] GameObject reference is null when creating it inside Reset() ...
GameObject reference is null when creating it inside Reset() function and assigning Script as a component when there is Timeline win... Read more
[URP] Custom effect flickers when resizing Scene and Game views
Steps to reproduce:1. Open the user’s attached project2. Open Assets/Scenes/SampleScene.unity3. Attach Scene and Game views side by ... Read more
[UI Builder] The order of properties in the Text Shadow section is incor...
Steps to reproduce:1. Open the user’s attached project2. Navigate to Window > UI Toolkit > UI Builder3. In the UI Builder wind... Read more
[URP] UGUI disappears when using RenderObjects Renderer Feature which is...
Steps to reproduce:1. Open the user's attached project "renderobjectsuiissue-2022.2.zip" and "SampleScene.unity"2. Make sure that Re... Read more
Enlighten RTGI ticks indefinitely after the emissive color of a renderer...
When animating the the emissive color of a renderer influencing RTGI, enlighten updates are scheduled every single frame, indefinite... Read more
[M1] Mouse position values are not correctly updated when project is bui...
Reproduction steps: Open the attached project Open the “/Assets/QA/Tests/KeyboardMouseBasic/ISX_KB_Mouse_Basic.unity” Scene Build An... Read more
Blend models are imported incorrectly when using the Parallel Import fun...
Reproduction steps:1. Open the attached project2. Open the "/Assets/Scenes/SampleScene.unity" Scene3. Select all of the models locat... Read more
Trail Material is not in the Renderer tab of Particle System if GameObje...
How to reproduce:1. Create a new project2. In the Hierarchy window create a new GameObject 3. In the Inspector window add a “Particl... Read more
”Handles.PositionHandle” can’t be moved when the cursor is on top of it
How to reproduce:1. Open project “EditorWindowHandlesTest.zip”2. Open Menu > Window > Handles tester3. Move handles and observ... Read more
Lightmap Streaming Priority field's value doesn't change when an unaccep...
Reproduction steps: Create a new project Enable the “Lightmap Streaming Enabled” option (Edit > Project Settings > Player >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS