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By Design
By Design in 2023.2.X
Votes
0
Found in
2022.1.9f1
2022.2.0b1
2023.1.0a3
2023.2.0a1
Issue ID
UUM-10041
Regression
Yes
[URP] Custom effect flickers when resizing Scene and Game views
Steps to reproduce:
1. Open the user’s attached project
2. Open Assets/Scenes/SampleScene.unity
3. Attach Scene and Game views side by side
4. Resize Scene and Game views (“flicker.mp4“)
Expected result: Flickering doesn’t appear in the Scene and Game views
Actual result: Flickering does appear in the Scene and Game views
Reproducible with: 12.0.0 (2022.1.0a1), 13.1.8 (2022.1.9f1), 14.0.3 (2022.2.0b1), 15.0.0 (2023.1.0a3)
Not reproducible with: 12.1.7 (2021.3.7f1)
Couldn’t test with: 10.9.0 (2020.3.37f1) (couldn’t resolve console error)
Reproducible on: Windows 10
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Resolution Note:
The depth is not ready when drawing the AtmosphericScatteringRenderPass (named Light Occlusion) and relies on the copy depth from the earlier frame in the AtmosphericScatteringRenderPass.
To solve this move AtmosphericScatteringRenderPass's renderPassEvent to RenderPassEvent.BeforeRenderingSkybox or Set it to AfterRenderingPrePasses and change the Depth Texture Mode to Force Prepass.
To see this, open the Frame Debugger.
Resolution Note (2023.2.X):
The depth is not ready when drawing the AtmosphericScatteringRenderPass (named Light Occlusion) and relies on the copy depth from the earlier frame in the AtmosphericScatteringRenderPass.
To solve this move AtmosphericScatteringRenderPass's renderPassEvent to RenderPassEvent.BeforeRenderingSkybox or Set it to AfterRenderingPrePasses and change the Depth Texture Mode to Force Prepass.
To see this, open the Frame Debugger.