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[Input System] OnPointerDown sometimes doesn't get triggered when pressi...
Steps to reproduce:1. Open the attached project ("1324518.zip")2. Open "SampleScene"3. Build to a device4. Press one button5. While ... Read more
Custom Editor Window changes position when the Editor is closed and reop...
How to reproduce:1. Open the attached project “4425_CustomWindowBug.zip“2. Open the custom Window (Tools > Cronus > State Mach... Read more
Ray Tracing Reflection Denoiser Is Partially Broken
The Reflection denoiser doesn't work properly In full resolution mode for surfaces with a roughness > 0.5 In half resolution mode Read more
UI panel position resets when sliders are scrolled in Play mode
Reproduction steps: Open the user's attached project Open Assets > Scenes > SampleScene Enter Play mode In the Game view, scro... Read more
"Cannot restructure Prefab instance" when using drag and drop to reorder...
Reproduction steps:1. Open the “MinProject“ project2. Open the “Scene” scene3. Select the “Prefab” GameObject4. Reorder the script c... Read more
RectMask2D has a small amount of padding on the edges
How to reproduce:1. Open the attached project (“case_1329008-RectMask2DBug2020.zip“)2. Open Scene “SampleScene”3. Observe the Game v... Read more
Lighting Settings Assets values default to another Assets values when mu...
How to reproduce:1. Open any project2. Right click in Project Browser and create two Lighting Settings Assets3. While one of the Ass... Read more
[macOS] Crash when Accelerator cache server upload is enabled
Reproduction steps: Unzip the user’s project Install the necessary Unity version for testing (other versions can be tested by tweaki... Read more
[Terrain Tools] "Material" error is thrown after splitting the terrain
Steps to reproduce: Select a terrain Open Terrain Tool (Window -> Terrain -> Terrain Toolbox) Go to the Terrain utilities tab ... Read more
Text inside ListView with text-overflow ellipsis is not displayed in Pla...
How to reproduce:1. Open the attached project ("TextOverflow.zip")2. Open Window -> UI Toolkit -> TextOverflow3. Notice the "H... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS