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Middle mouse button drag in the Tilemap Palette window results in errors
Steps to reproduce:1. Open the Tile Palette window (Window>2D>Tile Palette)2. Dock it next to the Scene View3. Middle mouse bu... Read more
[URP]Post Processing is not rendered in the Scene View
Steps to reproduce: 1) Download attached project and open in Unity 2) Open "ReproScene" 3) Observe the Scene View Note: Post Process... Read more
Crash when doing depth only renderpass
How to reproduce:1. Open the attached project Expected result: The Editor opens the projectActual result: The Editor crashes Reprodu... Read more
AudioManager.Update takes up significantly more CPU time when a big numb...
Reproduction steps:1. Open the user’s attached project2. Open Assets/BugScene3. Open Window -> Analysis -> Profiler4. Press Pl... Read more
Render Pipeline Converter doesn't find all the Readonly materials when u...
Steps to reproduce:1. Open the user’s attached project2. Navigate to Window > Package Manager and install the Universal RP packag... Read more
[Linux] Editor doesn't build a project when "Install into source code 'b...
How to reproduce: Download both user-attached projects from (projectA.zip) file Download and build the Unity Editor for Linux and th... Read more
[OpenXR][Vulkan][URP] MSAA does not work on Quest 1/2 builds when using ...
Steps to reproduce:1. Open the attached user's project "BuggedMSAA_URP_OpenXR_Quest2.zip"2. Make sure that MSAA is enabled and set t... Read more
ShaderGraphs get checked out in Perforce every time they get reimported
Reproduction steps:1. Create a new HDRP 3D project2. Create an HDRP Lit Shadergraph asset3. Enable Perforce in the Project Settings4... Read more
UI Builder lacks visual feedback on reordering elements when Unity Edito...
How to reproduce:1. Open the attached project “UIBuilder”2. Click Edit → Preferences → General → Editor Theme → Light3. Open “Level ... Read more
Crash on core::StringStorageDefault<char>::assign when opening a project
Reproduction steps: Open the attached project ”IN-13123.zip” Expected result: The project opens successfullyActual result: The Edito... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS