Search Issue Tracker
Class Properties get overwritten when using IL2CPP
Reproduction steps:1. Open the attached project "AttributeTest.zip"2. Make sure the Scripting Backend is IL2CPP3. Build and Run the ... Read more
Blocks are harder to reorder when dragging to the upper side of graph
How to reproduce: Create any graph Select the part that contains block name try dragging it to the top (above other block) Expected ... Read more
Some shader variants don't show up when "_vertex" is added to shader code
How to reproduce:1. Open the attached user project2. Click on the “NewShaderVariants“ shader (“Assets/NewShaderVariants“)3. In the I... Read more
[Being Backported] Empty folders are left when the cache is cleaned
How to reproduce:1. Open the attached project “CacheTest_11327.zip“2. Open the Addressables Hosting window (Window > Asset Manage... Read more
Effects are not rendered
How to reproduce: Create a new visual effect Drag it to the scene Expected result: Simple particle system effect is playing Actual r... Read more
"A Hybrid Renderer V2 batch is using the shader "Universal Render Pipeli...
How to reproduce:1. Open the attached project "ECSSurvivor2020.zip"2. Open Assets/Scenes/SampleScene.unity Expected results: No erro... Read more
Allocations made in the SetUp() call are recorded in the performance log...
How to reproduce:1. Download the attached project "Profiling-GC-recorded-in-SetUp.zip"2. Open Window > General > Test Runner3.... Read more
Point Lights are not visible on Mobile when adjusting RGB values by a cu...
Open the attached project "UI-TestProject.zip" Open the Lighting Scene Open Build Settings from File > Build Settings Switch to A... Read more
[CacheServer] After you cancel one upload, all next uploads will stuck, ...
Steps to reproduce:1 Create new HDRP project (or use any relatively big project you have)2 Open project and enable Cache Server in P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS