Search Issue Tracker
Fixed
Fixed in 2020.3.43f1, 2021.3.15f1, 2022.1.24f1, 2022.2.0f1, 2023.1.0a17
Votes
0
Found in
2020.3.37f1
2021.3.8f1
2022.1.12f1
2022.2.0b3
2023.1.0a4
Issue ID
UUM-15702
Regression
No
[Being Backported] Empty folders are left when the cache is cleaned
How to reproduce:
1. Open the attached project “CacheTest_11327.zip“
2. Open the Addressables Hosting window (Window > Asset Management > Addressables > Hosting)
3. Create a Local Hosting (Create > Local Hosting)
4. Enable the Local Hosting
5. Open the Addressables Group window (Window > Asset Management > Addressables > Groups)
6. Build Addressables (Build > New Build > Default Build Script)
7. Enter Play Mode, click the Load Cube button, and exit Play Mode
8. Enter Play Mode, click the Clean Cache button
Expected result: The folder where the Addressables cache is stored is empty
Actual result: Subfolders remain within the folder where the Addressables cache is stored
Reproducible with: 1.20.3 (2020.3.37f1, 2021.3.8f1, 2022.1.12f1, 2022.2.0b3, 2023.1.0a4)
Reproducible on: macOS (12.3.1)
Note: When reproducing on Unity 2021+ the Allow downloads over HTTP* option needs to be changed to Allowed in development build (or Always allowed) (Edit > Project Settings… > Player > Configuration > Allow downloads over HTTP*)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Browse" button for Xcode in the "Build Profiles" window is too big
- USS styles fail to inherit correctly when contentContainer is overridden in a custom control
- Copying and pasting Animator Transitions leads to unexpected behaviour
- "ShaderGraph" misses a space in the "Project Settings" section
- UI Builder inspector’s checkbox fields can be activated when clicking anywhere in the value field
Add comment