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[Backport] [Performance] Possible preformance regression between 2021.1 ...
Reimport of one Material or .txt file when big scene is opened takes twice more time in 2021.2.beta than in 2021.1.f Import time for... Read more
[Particle Renderer] Distorted particles in some cases when max particles...
steps: open repro project (see comments) open scene enter playmode check game view Expected: particles are not flickering Actual: so... Read more
Serialized field values are lost when switching between branches using Git
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Select the “MyData” GameObject in th... Read more
Assertion failed and ArgumentNullException errors in the Console when se...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/Mix and Jam.unity” Scene Select the “Trail” GameObject in the... Read more
Raycasts fail to hit Collider when there is a different GameObject with ...
How to reproduce:1. Open the attached project "case_1136525-RaycastBug" and scene "TestScene"2. Enter Play Mode3. In the Hierarchy s... Read more
Error/crash when EditorWindow.Close() is called in EditorWindow.OnLostFo...
Reproduction steps:1. Open the attached project “Test”2. Open Example > Close() Example3. Lose focus for “Close() Example” Window... Read more
IL2CPP throws a NullReferenceException when attempting to Export a Devel...
Reproduction steps: Open the user’s attached project Navigate to File → Build Settings Ensure that “Scenes/SampleScene” is included ... Read more
Android build with Vulkan crashes when trying to invoke AsyncGPUReadback
How to reproduce:1. Download the attached project "scratchcard.zip"2. Build and Run on Android with Vulkan Graphics API enabled3. Wh... Read more
Color doesn't appear in Realtime Global Illumination Albedo Draw Mode wh...
Reproduction steps: Open the attached project Open the “/Assets/Scene.unity” Scene Change the Draw Mode to Shaded under Shading Mode... Read more
GameObject renders with the 'LIGHTPROBE_SH' keyword when the Light Probe...
Reproduction steps:1. Open the attached ‘Bug Test’ project2. Open the ‘test’ Scene3. Observe the ‘Sphere’ GameObject, note that Ligh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS