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Fixed
Fixed in 2021.3.18f1, 2022.2.5f1, 2023.1.0a12
Votes
1
Found in
2020.3.38f1
2021.3.8f1
2022.1.13f1
2022.2.0b4
2023.1.0a8
Issue ID
UUM-12422
Regression
No
Android build with Vulkan crashes when trying to invoke AsyncGPUReadback
How to reproduce:
1. Download the attached project "scratchcard.zip"
2. Build and Run on Android with Vulkan Graphics API enabled
3. When the app loads press on "Scratch here" box
Expected result: The app does not crash
Actual result: The app crash with stacktrace:
at libunity.vk::VulkanResource::Release()(Release:12)
at libunity.GfxDeviceVK::UpdateAsyncReadbackData(GfxAsyncReadbackData*, bool)(UpdateAsyncReadbackData:520)
at libunity.AsyncGPUReadbackBuffer::Update(bool)(Update:30)
at libunity.AsyncGPUReadbackManager::Update()(Update:62)
Reproducible with: 2020.3.38f1, 2021.3.8f1, 2022.1.13f1, 2022.2.0b4, 2023.1.0a8
Reproducible with these devices:
VLNQA00001, Google Pixel 2 (Pixel 2), Android 11, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00225, Qualcomm null (SDM845 for arm64), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00288, Samsung Galaxy J7 (SM-J730F), Android 8.1.0, CPU: Exynos 7 Octa 7870, GPU: Mali-T830
VLNQA00316, Samsung Galaxy Note10 (SM-N970F), Android 9, CPU: Exynos 9 Series 9825, GPU: Mali-G76
Notes:
- Crashes on Vulkan produced stacktrace related to Vulkan
- Crashes on OpenGLES3 only produced stacktrace on Unity 2023.1, does not crash on Unity 2020.3
- The Editor crashes when entering Play mode and doing step 3 in Editor after making a build (does not crash before building)
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Resolution Note (fix version 2021.3.18f1):
Fixed in 2021.3.18f1