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Error is thrown when creating the Visual Effect Graph
To reproduce: Open Unity and create the new "2D URP" project Install the Visual Effect Graph from the Package Manager In the Project... Read more
Unable to detect VFX Shader Graph that’s embedded inside URP package eve...
To reproduce: Open Unity and create the new "2D URP" project Install the Visual Effect Graph from the Package Manager In the Project... Read more
[Win10] Editor closes when changing Auto Graphics API and does not restart
Update: this also affects Reimport All, much simpler steps to reproduce:1 Create new 3D project2 In Project Browser do RightMouse -&... Read more
[Linux] Scrolling with the scroll wheel is slower on builds when using t...
How to reproduce: Open the user-attached project (UnityScrollExample.zip) Open the SampleScene Enter Play Mode Scroll using the scro... Read more
Multiple errors are thrown in the Console window upon exiting the Play m...
How to reproduce:1. Open the attached project “IN-14456.zip“2. Open the “SampleScene” Scene3. Enter the Play mode4. Exit the Play mo... Read more
[M1][Rosetta] Crash on lookup_pinvoke_call_impl when dragging demo graph...
Reproduction steps:1. Open the attached project “Test”2. Open “SampleScene” Scene3. In the Hierarchy select “MapMagic” Game Object4.... Read more
[Android] "WebRequest.Create" cause an exception when Mono is used
How to reproduce:1. Open the user's attached "WebRequestTest.zip" project2. Open Player settings (File > Project Settings... >... Read more
"error CS0103: The name 'EditorUtility' does not exist in the current co...
Steps to reproduce:1. Open the user’s attached project2. Open Assets/Scenes/ComputeShadeTest.unity3. Navigate to File > Build Set... Read more
[SSAO][Quest] Project is much darker than shown in the Editor when built...
Reproduction steps:1. Open the user’s project2. Build and run a “Testing” Scene on the Quest/Quest 2 device Expected result: Colors ... Read more
Playing the Trails FX asset demo produces DrawMeshInstanced errors
How to reproduce:1. Open the attached “kk2022test” project2. Enter Play mode3. Observe the Console Expected result: No errors appear... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS