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Particle System is flickering when recovering deleted mesh file
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/New Scene.unity“ scene3. Backup “Assets/plane.fbx” outside... Read more
Unity freeze/becomes unresponsive when multiple videos are playing in Pl...
Reproduction steps:1. Open one of the user’s attached projects2. Make sure that Unity has access to the computer's camera3. Press Pl... Read more
[VFX Graph] Having space in Custom Attribute name breaks compilation
How to reproduce: Import the attached VFX Drag it to the scene view Observe errors in the console and that effect is not rendered {c... Read more
PointerMoveEvent is not called when moving the mouse over UGUI Element w...
Reproduction steps:1. Open the user’s attached project2. Enter Play Mode3. Click and hold the left mouse button while dragging from ... Read more
Shader error is shown when using a custom shader
Reproduction steps:1. Open the attached “IN-14498” project2. Observe Console Window logs Expected result: No shader error is shown i... Read more
List view throws ArgumentOutOfRangeException when resizing Game window i...
Reproduction steps:1. Open the user’s attached project2. Open Game window, Window -> General -> Game3. Press Play4. Resize the... Read more
[Android] Unity app is not rendering when opened in split screen
Scenario #1:1. Open the attached project “Winter.zip”2. Go to Edit > Project Settings > Player > Resolution and Presentatio... Read more
"CultureNotFoundException: Culture name force_en is not supported" when ...
To reproduce:1. Install Plastic SCM2. Open client.conf of Plastic SCM (%LOCALAPPDATA% \ plastic4 \ client.conf)3. Rewrite <Langua... Read more
[IL2CPP] Build fails with "Fatal error in Unity CIL Linker" when using U...
How to reproduce:1. Open the user’s attached “IL2CPPError-2022.2.zip” project2. Make sure Scripting Backend is set to “IL2CPP” (Edit... Read more
Different results when disabling Post-Processing effects individually a...
Reproduction steps:1. Open the attached to project "1383825-sample"2. Open the "PrecissionScene" Scene3. Observe the Main Camera's F... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS