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"Add Component" search and selection is broken when inspecting a buildco...
Reproduction steps:1. Open the attached project “IN-9101_TestDOTS.zip”2. Select “Assets/Build/Default” in the Project window3. Selec... Read more
Scene Asset Bundles are not unloaded when UnloadAllAssetBundles(true) me...
Steps to reproduce:1. Open the user’s attached project2. In the main Toolbar click Repro issue > Build bundle3. Click Repro issue... Read more
AssetDatabase is not ready in InitializeOnLoadMethod nor in OnPostProces...
Reproduction steps:1. Before opening the user’s attached project make sure the Library folder is deleted2. Open the user’s attached ... Read more
The WebGL Diagnostics panel shows Total/Used JS Memory as N/A on Desktop...
Steps to reproduce: Open a new Unity project Set Build target to WebGL Go to Project Settings>Player>Publishing Settings and t... Read more
Crash on LightProbesManager::Append when unloading Scene Async that cont...
How to reproduce: Open the attached project Open scene "SCENE1" Enter Play Mode In the Hierarchy enable the “LOADER_ACTIVATE_ME_FORT... Read more
Variable values in script are not updated after entering Play Mode for f...
How to reproduce:1. Open attached project2. In Editor open any Scene (e.g. Assets/Scenes/GameScene)3. Create any object in Hierarchy... Read more
[Android][Vulkan] Android GPU Inspector crashes with "Failed to profile ...
Reproduction steps:1. Open the user's attached "VulkanBug.zip" project2. Build and Run for Android3. Open Android GPU Inspector4. Pr... Read more
ReflectionProbe.defaultTexture changes to UnityBlackCube when changing s...
Reproduction steps:1. Open the user’s attached project2. Open “Assets/Scenes/StartScene.unity” scene3. Enter Play Mode4. In Game Vie... Read more
[Metal] Color value is wrong in "UnityPerMaterial" cbuffer when changing...
How to reproduce:1. Open the user’s attached project2. Deploy it to an iOS device3. In the app, touch the screen and observe the res... Read more
Asset will be moved to the child folder when placing it to a parent fold...
How to reproduce:1. Open the attached project “Dragging.zip”2. Drag and drop “New Material.mat” asset into the parent “Scenes” folde... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS