Search Issue Tracker
Duplicate
Votes
1
Found in
2020.3.38f1
2021.3.9f1
2022.1.15f1
2022.2.0b7
2023.1.0a10
Issue ID
UUM-13425
Regression
No
ReflectionProbe.defaultTexture changes to UnityBlackCube when changing scenes in Play Mode
Reproduction steps:
1. Open the user’s attached project
2. Open “Assets/Scenes/StartScene.unity” scene
3. Enter Play Mode
4. In Game View, click “Swap Scene”
Expected result: Sphere GameObject is the same as in the previous scene
Actual result: Sphere GameObject default reflection map is now UnityBlackCube
Reproducible with: 2020.3.38f1, 2021.3.9f1, 2022.1.15f1, 2022.2.0b7, 2023.1.0a10
Reproducible on: Windows 10 Pro 21H2
Note: Reproduces on windows and mac builds
-
Resolution Note:
We are already aware of this issue. It is a duplicate case of a Built-In Skymanager design flaw where if you have not baked the "second" scene then the ambient probe will appear dark. The workaround for this is to bake the scene using the "Generate Lighting" button in the Lighting Window.
Duplicate of another internal issue: UUM-1345: Skybox lighting doesn't update when switching Scenes using SceneManager
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails with compiler errors when switching scripts GUIDs
- Many references for Animator elements redirect to missing pages
- User gets "EndLayoutGroup: BeginLayoutGroup must be called first." error during Xcode selection canceling
- "Unable to use a named GUIStyle without a current skin" error appears in the Console when entering the Play Mode in a project with specific layout
- [D3D12][XR] SRP Foveation foveated rendering on Windows platform not working when Graphics API is set to D3D12
This is a duplicate of issue #UUM-1345