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[Linux] Editor crashes when entering and leaving Play Mode while the Pro...
How to reproduce: Create and open a new project Open a Profiler tab Enter and leave Play Mode Observe the crash Reproducible with: 2... Read more
NavMesh is not baked consistently with all GameObjects
Reproduction steps: Open the user's attached project Open Assets > Scenes > Train Select GameObject in the Hierarchy In the In... Read more
Uniform variables work like global variables when in a custom function
To reproduce:1. Open the project “500_shaderbug”2. Enter Play mode Expected result: GameObjects “SuzaneHlslInflation”, “SuzaneShader... Read more
Error "InvalidOperationException" is thrown when running test in Test Ru...
How to reproduce:1. Open the attached project "1422520.zip"2. Open "SampleScene" in Scenes3. Press Window -> Dots -> Hierarchy... Read more
GameObject light reflection is inverted when in Play Mode or Player
How to reproduce:1. Open the attached project “IN_10941”2. Open the SampleScene in Scenes3. Enter Play Mode4. Observe the “Wall” Gam... Read more
Prefab list contains the wrong number of elements when opening it throug...
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/Base.prefab”3. In the Inspector Window, observe the empty ... Read more
[2021.3] Editor crashes on GetTransformAccess when undoing GameObject du...
Reproduction steps:1. Open any Unity project2. Create any GameObject3. Inside the created GameObject create a 3D Cube GameObject4. D... Read more
The resulting texture is empty when serializing a region copied by Graph...
Reproduction steps:1. Open the “IN-15493_CopyTexture“ project and open the “TextureCopyTest“ scene2. Enter and exit the Play mode3. ... Read more
Sprite Atlas is missing in runtime after reopening the project when usin...
Reproduction steps:1. Open the “IN-15497_MissingAtlas“ project and open the “SampleScene“ scene2. Open the Addressables Groups windo... Read more
Editor performance drops when moving the mouse cursor in the Inspector w...
How to reproduce:1. Create and open a new project2. Enter Play Mode3. Select the "Main Camera" in the Hierarchy4. Open the Game view... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS