Search Issue Tracker
Fixed
Fixed in 2021.3.17f1
Votes
0
Found in
2021.3.8f1
Issue ID
UUM-13634
Regression
Yes
GameObject light reflection is inverted when in Play Mode or Player
How to reproduce:
1. Open the attached project “IN_10941”
2. Open the SampleScene in Scenes
3. Enter Play Mode
4. Observe the “Wall” GameObject in the Game view
Expected result: “Wall” GameObject reflects light normally
Actual result: “Wall” GameObject reflects the light inverted
Reproducible with: 2021.2.0a17, 2021.3.8f1
Not reproducible with: 2020.3.39f1, 2021.2.0a16, 2022.1.13f1, 2022.2.0b4, 2023.1.0a6
Not reproduced after:
1. Move the “Space” GameObject away from the middle to the side
2. Set “Background Camera” GameObject Render Type to “Overlay”
3. Select “Foreground Camera”
4. In the Inspector “Stack” → “Cameras” add “Background Camera Overlay” GameObject
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening reference for Audio Importer opens missing page
- [Android] SpriteAtlas gets corrupted in Player when using Late binding with SRP Batcher enabled
- Build fails with compiler errors when switching scripts GUIDs
- Many references for Animator elements redirect to missing pages
- User gets "EndLayoutGroup: BeginLayoutGroup must be called first." error during Xcode selection canceling
Add comment