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SSAO is enabled by default when using URP template for a new project
How to reproduce:1. Create a new project with a 3D (URP) template2. Select Assets/Settings/URP-Balanced-Renderer.asset Expected resu... Read more
In Device Simulator OnGUI events are called twice
Reproducible in Unity 2021.3.5f1 Open the attached project Open Device Simulator and Game Click in Game - Debug Log is printed once ... Read more
Typing after "\n" in public List String element breaks the new line form...
To reproduce:1. Create a new project2. Create a new script3. Add a public String List e.g.{code:java}public List<string> qotes... Read more
Crash on purecall when an audio source is trying to play a destroyed clip
Reproduction steps: Open the attached project "Download Audio Crash". Enter play mode. Press spacebar. Press backspace. Expected: Th... Read more
[Metal] "Attempt to load AA-ed RT contents after it was resolved without...
How to reproduce:1. Open the attached Unity project "UniversalGraphicsTest_2D"2. Make sure that the "010_2D_Sprite_Mask_Normals" Sce... Read more
Black Depth Of Field when Focus Mode is set to Manual Ranges
Reproduction steps:1. Create a new project from the “3D Sample Scene (HDRP)” template2. Open the “Assets/Scenes/SampleScene.unity”3.... Read more
Crash on GfxDeviceGLES::DrawBuffersBatchMode when entering Play Mode
Reproduction steps:1. Open the user’s project2. Enter Play Mode Expected result: Unity Editor enters the Play ModeActual result: Uni... Read more
Player crashes when disposing of a NativeArray
Reproduction steps:1. Open the attached project “IN-15295.zip”2. Click Edit > Build And Run3. Press “F” to engage in dialogue4. P... Read more
Unity processes aren't closed when running the "-quit" command line argu...
Steps to reproduce:1. Install Unity Accelerator2. Open the attached project “IN-13628.zip“3. Navigate to Edit > Preferences > ... Read more
Crash on Sfunctiontry:S_function_tlc_try_step when entering Play Mode
Reproduction steps:1. Open the user’s attached project2. Drag the “Assets/Sfunctiontry.scs” script file onto “Cube” GameObject3. Ent... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS