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Paused Playable starts playing when a GameObject's visible state is chan...
Reproduction steps:1. Open the attached project “Repro.zip”2. Enter Play mode3. Click the “Toggle Camera” button in the Game view (“... Read more
Unity crashes when clicking on the eye drop color selector when used res...
Reproduction steps:1. Open an empty project2. In the Hierarchy window select “Main Camera”3. In the Inspector window click on Camera... Read more
Unity Editor crashes on UI::Canvas::UpdateCanvasRectTransform when exiti...
Steps to reproduce:1. Open the project from the google drive link2. Open the “Assets/Local/Example/battleZoneExample_hjh.unity” Scen... Read more
Texture2DArray depth format does not work when using MacOS with an M1 Ma...
Reproduction steps: Open the attached project Open the “/Assets/TestTextureArray.unity” Scene Enter the Play Mode Make sure that “Cr... Read more
"InitializeOnLoad" is not called in build when relocating and reinstalli...
How to reproduce:1. Open the attached project “InitLoadProject.zip“2. Open the Package Manager (Window > Package Manager)3. Remov... Read more
There is no triangle icon near the expandable label "Advanced" when sele...
To reproduce:1. Open the user’s project2. Select “Package 'Burst' Manifest” in the Package folder (Packages → Burst → package)3. Exp... Read more
Graphics.Blit does not work when destDephSlice is 1
To reproduce:1. Open the user’s project2. Switch to WebGL build3. Build And Run Expected result: Both squares are colorfulActual res... Read more
Console gets spammed with errors whenever Motion Vectors are disabled af...
How to reproduce:1. Open the attached “EmptyProject” project2. Select “PlayerControlerFPS” → “Main Camera” in the Hierarchy3. Enable... Read more
Test Framework Assert.Inconclusive does not work when used in Async Methods
How to reproduce:1. Open the user-attached project “AssertInconclusiveTest”2. Open Window → General → Test Runner3. In the Test Runn... Read more
Can't add a Script to a GameObject when the Script contains 2 partial cl...
Reproduction steps: Open the attached project Drag the “/Assets/PartialClass.cs” from the Project window onto any GameIbject in the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field