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WebGL Build throws returns runtime errors when ran in native multi-threa...
Reproduction steps: Open the attached project Switch the Target Platform to WebGL (File > Build Settings > WebGL > Switch P... Read more
“+” and “-” buttons can't be pressed because the text field of the first...
How to reproduce:1. Open the attached project2. In the Tile Palette window, open the “Default Brush” dropdown and select “GameObject... Read more
HasProperty misleadingly returns true when no "_ST"-named property exist...
How to reproduce:1. Open the attached “ShaderGraphST” project2. Select the “Unlit_CustomShader” Shader3. Select the “Bugs → List Tex... Read more
AudioClip's position change is inaccurate when using MP3 with variable b...
How to reproduce:1. Open the attached “Mp3PositionChangeIssue” project2. Enter Play Mode3. Click “Start Ok Mp3”4. Click “Start Broke... Read more
[Universal RP] ProcessEvent method throws errors at material selection w...
How to reproduce:1. Open the user’s attached “URP Testing” project2. Select any material under “Assets → Test” folder in Project Bro... Read more
[Burst] Wrong Function gets called when Function overloading is used aft...
Reproduction steps:1. Open the attached project “Burst test”2. Open “Test” Scene3. Enter Play mode4. Observe the Console output5. Op... Read more
User gets errors in the console when enters longer tag title
How to reproduce: Open HUB; Create a new project; In the "Hierarchy" window add some object; Go to "Inspector" window and find "Tag"... Read more
“UnityException: Could not find the requested Platform Texture Settings”...
Steps to reproduce:1. Open the user’s project2. Navigate to AllIn1VfxToolkit → Demo & Assets → Textures → Trails3. Select any te... Read more
Error “Burst error BC1054: Unable to resolve type `T. Reason: Unknown.`”...
To reproduce:1. Open the user’s project2. Open the Console Expected result: No errorsActual result: Error “Burst error BC1054: Unabl... Read more
WebGL build times have regressed
Many informal observations of the WebGL build time, in particular the final linker step now take longer than when we first moved to ... Read more
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