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GameObject bounces differently in Player compared to Play Mode
How to reproduce:1. Open the project “IN_14124”2. Open “SampleScene” in Scenes3. Enter Play Mode4. Observe the ball5. Press File → B... Read more
[XR Mock HMD] Incorrect occlusion mesh and artifacts in right eye when r...
Reproduction steps:#** android + vulkan** built-in renderer (didn’t try URP)** mockHMD (or openxr android mock runtime)** this scrip... Read more
Presets documentation is out of date for 2022.3 and 6000.0 streams
How to reproduce: Open HUB; Create a new project; Add new game object in "Hierarchy" window; Go to "Inspector" window; Click on "Pre... Read more
URP renderer stencil effect doesn't show in Game view
How to reproduce: Open the user attached project Open the scene called TestNewRenderer Look at the asset UniversalRenderPipelineAsse... Read more
Documentation page is not displayed for the user when he clicks on "Open...
How to reproduce: Open HUB; Create a new project; Add new game object in "Hierarchy" window; Go to "Inspector" window; Click on "Pre... Read more
RangeAttribute Integer value is changing slow and choppy when changing t...
How to reproduce:1. Open the attached project “Dragging”2. Open the “SampleScene” scene3. Select “GameObject” GameObject in the Hier... Read more
Graphics Tests 620, 627, 747 are disabled -- Shadow Occlusion doesn't work
The tests were disabled here because of a shadow occlusion issue. Disabled Test Scenes:620-BakedLighting_ShadowsOcclusion_DistShadow... Read more
[VFX] EditorGUI.BeginChangeCheck and EditorGUI.EndChangeCheck() not work...
This issue comes from a user feedback on the forum: [https://forum.unity.com/threads/modifying-exposedproperties-doesnt-trigger-endc... Read more
[Android] InputField caret positioning is wrong when built for Android
Reproduction steps: Open the user’s attached project (“TextInput.zip”) Build and run on an Android device In the XXXX InputField ent... Read more
"Entities Hierarchy" window stops working when a subscene is loaded usin...
1. What happenedThe "Entities Hierarchy" window stops displaying anything when a subscene is loaded using SceneSystem.LoadSubScene(w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor