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"Create Package..." display name in Package Manager does not show correc...
Steps to reproduce: Create a new Unity project using a 3D Universal Template Open the Package Manager Click the "+" icon Select "Cre... Read more
The Inspector breaks when serializing custom OdinInspector Component
Reproduction steps:1. Open the attached “IN-128427“ project2. Open the “AltDemoStripped” Scene3. In the Hierarchy, select the “GameV... Read more
[Ubuntu] Package Manager's Invalid or Missing Signature pop up window is...
Steps to reproduce: Create a new Project Open Package Manager Window Press the + button and select the "Install package from Tarball... Read more
"TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has ...
Steps to reproduce: Create a new Unity project using a 3D Universal Template Go to Edit > Preferences > Package Manager Locate... Read more
[Ubuntu] Package Manager's Export package window is rendered with artifa...
Steps to reproduce: Open the attached project Open the Package Manager window Open All Packages in Project tab Select the test packa... Read more
CompilationPipeline.assemblyCompilationFinished() hangs unity when reloa...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scripts/TestAssembly/Test.cs” Script3. Add empty lin... Read more
Video framerate is not restored when trying to raise it after lowering i...
Steps to Reproduce:1. Open the “user’s attached project”2. Open “SampleScene”3. Select the “Canvas/Video Player” GameObject through ... Read more
Shader compilation logging hard to read and timings are not too useful
Example log: d3d11 finished in 3890.99 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled ... Read more
WebGPU: CreateRenderPipeline errors with ShaderVariantCollection warmup
Steps to reproduce: Attached project includes a ShaderVariantCollection with URP Lit variants in the preload shaders graphics settin... Read more
Purple border appears on alpha clipped object borders when building for ...
How to reproduce:1. Open the attached project "IN-124890"2. Build and Run using Android profile3. Observe the VR device Actual resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS