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[macOS] Camera artifacts seen in the Game view when setting Clear Flags ...
How to reproduce:1. Create a new Unity project2. In the project open the Game view window3. In the Hierarchy window select Main Came... Read more
Custom Reflection Probes sometimes revert to previous state following a ...
Steps to reproduce: It's recommended to watch the reproduction steps video first [^ReproStepsVideo.mkv] Download and open the attach... Read more
[Win] Colours of the material in the Particle System get mirrored vertic...
How to reproduce:1. Open the user’s attached project “UnityShaderCullingProblem_2019.zip”2. Open the “SampleScene” Scene in Scenes3.... Read more
Android JDK, SDK, NDK incorrect installation from HUB
Steps to reproduce: 1. Install Editor with Android Build Support module and its submodules2. Open new Unity project 3. Go to Edit -&... Read more
[IL2CPP] Windows builds fails when using VS 2022 17.4.0 Preview
How to reproduce:1. Download and install Visual Studio 2022 17.4.0 Preview 5.02. Open attached project “My Project.zip“, or create a... Read more
[macOS] Builds don't use Burst when generated via "Create Xcode Project"
How to reproduce:1. Open the attached “StandaloneBurstTest“ project2. Build the project with “Create Xcode Project”, “Development Bu... Read more
VFX Shaders generate warnings when building a project
How to reproduce:1. Open the attached project “ShaderWarning”2. Build the project3. Observe the Console Expected result: There are n... Read more
Cinemachine Smooth Path Prefab added Waypoint is not saved when project ...
How to reproduce:1. Open a new project with a Cinemachine package set up2. Create a Prefab and attach a CinemachineSmoothPath compon... Read more
[Android][Vulkan] Read Pixel breaks when copying to textures
Reproduction steps:1. Open the attached project2. Open “Assets/Scenes/TicketScene.unity”3. Build and Run the project4. Press the but... Read more
Changes made to assets are not saved when renaming the asset while using...
Reproduction steps:1. Set up users attached project to work with Perforce2. Select M_Test1 Material in the Project window3. Set Meta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor