Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.8.0-pre.2
1.8.0
Issue ID
BUR-2075
Regression
No
[macOS] Builds don't use Burst when generated via "Create Xcode Project"
How to reproduce:
1. Open the attached “StandaloneBurstTest“ project
2. Build the project with “Create Xcode Project”, “Development Build” and “Autoconnect Profiler” enabled
3. Open the “build.xcodeproj” file in the build folder
4. Run the build
5. Open the Editor window (select “Window” → “Analysis” → “Profiler” in the main menu if the Profiler did not open automatically)
6. Click on any frame
7. Observe the length of the PlayerLoop() call
Expected result: The call takes 1-10ms to execute (Burst works)
Actual result: The call takes 15-30ms to execute (Burst doesn’t work)
Reproducible with: 1.8.0-pre.2 (2020.3.40f1, 2021.3.11f1, 2022.1.19f1, 2022.2.0b10), 1.8.0 (2023.1.0a13)
Reproducible on: macOS 12 beta (Apple M1)
Note: Doesn’t reproduce in the Editor or in non-Xcode builds
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Resolution Note:
This is a known and documented technical limitation:
https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/building-projects.html#projects-that-dont-use-burst