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ScriptableObjects are deleted when building Addressables
Reproduction steps:1. Open the attached project “TestAddressablesScriptableObjects”2. Click “AddressablesAndScriptableObjectTest/Run... Read more
Graphical artifacts in Scene and Game view when using the Silicon Editor...
Reproduction steps:1. Open the attached “liquid_planet 2022” project2. Enter Play mode Expected result: There are no graphical artif... Read more
OnParticleTrigger() is called every frame when all of the Trigger Module...
Reproduction steps: Open the attached project (ParticleBug.zip) Open the “/Assets/Scenes/SampleScene.unity” Scene Enter the Play Mod... Read more
[Linux] Performance degradation when parsing a Python script using IronP...
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/Scenes/SampleScene.unity” scene3. Enter the Play Mode4. Wa... Read more
The Category attribute doesn't take effect when the Values attribute is ...
Reproduction steps: Open the attached project Open the Test Runner window (Window > General > Test Runner) Make sure the “Play... Read more
Camera Preview is missing
Steps to reproduce: Open a project Select a camera in the scene A floating camera preview window should be visible on top of the Sce... Read more
Linear01Depth() doesn't return different values depending on UNITY_REVE...
Steps to reproduce:1. Open the “Bug report” project2. Enter Play Mode Expected result: The left side of the screen is darker near th... Read more
[ProBuilder][SRP]Wrong material assigned to ProBuilder shape upon creation
Steps to reproduce: 1. Create a new URP project2. Import ProBuilder3. Go to Tools>ProBuilder>ProBuilder Window4. Select New Sh... Read more
Crash on PluginImporter::GetDllType() when opening project
Reproduction steps:1. Open the user's attached project Expected result: The project opens upActual result: The Editor crashes while ... Read more
Crash on GameObject::ActivateAwakeRecursivelyInternal when opening a scene
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/Scenes/SampleScene.unity” scene Expected result: SampleSce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS