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Hungarian is disabled under Missing Tables when a specific playable file...
Reproduction steps: 1. Open the project from the drive link 2. Select "\Assets\Data\Localization\Tables\UI\UI.asset" in the Projec... Read more
Local variables not working in preview mode for loc strings in serializa...
[https://forum.unity.com/threads/local-variables-not-working-in-preview-mode-for-loc-strings-in-serializable-classes.1337972/#post-8... Read more
Search is not performed on the first two columns of the Localization Table
Steps to reproduce: 1. Open the attached project “IN-16078.zip“ 2. Open Window > Asset Management > Localization Tables 3. In the... Read more
[Smart Format] Extracting metdata from nested localized strings causes e...
*Steps to reproduce:* 1. Open attached project to SampleScene 2. Build addressables and change play mode to use them. (Window/... Read more
"FormatException" is thrown in the Console when Font Size is changed to ...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/MainScene” Scene 3. In the Localization Sc... Read more
[Android] Scene isn't loaded when using Localized Texture assets
How to reproduce: 1. Open the attached “repro“ project 2. Build and Run “UIScene“, “MainMenu“, “MapScene“ and “LocationEventScene“... Read more
Default application name of google sheets service gets cleared when lose...
# Go to project window, create-> localization->google sheets service # Note that a default application name has been assigned #... Read more
Metadata maintains a reference to nonexisting table Entry when deleting ...
Reproduction steps: 1. Open project “MyProject” 2. Open “Assets\stringtable\String Table (String Table Collection)” 3. Select “Op... Read more
Localization string tables are null when manually loaded
Steps to reproduce: 1. Open the attached project “NullTable“ 2. Navigate to Window > Asset Management > Addressables > Groups 3. ... Read more
[Player] Locale does not change when another scene is loading asynchrono...
Reproduction steps: 1. Open the attached project “BuildNoLanguage“ 2. Build and run 3. Click on the buttons to change the languag... Read more
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