Search Issue Tracker
Fixed
Fixed in 1.5.0-pre.7
Votes
0
Found in [Package]
1.5.0-pre.6
Issue ID
LOC-1087
Regression
No
[Smart Format] Extracting metdata from nested localized strings causes errors when the table has not loaded.
*Steps to reproduce:*
1. Open attached project to SampleScene
2. Build addressables and change play mode to use them. (Window/Asset Management/Addressables/Groups)
3. Press Play.
4. Press space to show the text.
5. Change the language to German
6. Notice the error
*Actual results:* Error in console
*Expected results:* No error
*Reproducible with versions:* 1.5.0-pre.6
*Not reproducible with versions:*
*Can’t test with versions:*
*Tested on (OS):*
*Notes:*
* This is due to the nested strings coming from another table that has not yet loaded. We defer this however the next selector for the metadata does not know the operation has been deferred and so fails. We need to handle any additional selectors when we defer nested localized strings.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector elements are rendered twice when the script component is added via drag-and-drop while the HideFlags.HideInInspector property is set
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template
Add comment