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Custom Shader Bundle Naming Prefix is incorrect when building Addressabl...
How to reproduce: 1. Open the user's attached project 2. Open Window -> Asset Management -> Addressables -> Settings 3. In the Inspe... Read more
[WebGL] "MissingMethodException: Default constructor not found for type"...
How to reproduce: 1. Open the user's attached "TestAA2021.zip" project 2. Open the "SampleScene" Scene 3. Go to File -> Build And Ru... Read more
AddressableAssetEntry.GatherAllAssets ignores the filter for SubObjects ...
How to reproduce: 1. Open the attached project "Bug Addressables GatherAllAssets.zip" 2. Select Assets/AddressableAssetsData/AssetG... Read more
Profiler shows that "Other > Objects" memory increases after tapping on ...
Reproduction steps: 1. Open the user's attached project "unity.zip" 2. In Build Settings switch to Android and enable "Development... Read more
Assets are bundled inefficiently when using Addressables
How to reproduce: 1. Open the attached project (AddressablesScenesTest.zip) 2. Go to Window -> Asset Management -> Addressables -> A... Read more
PropertyField custom label is not set when passed from AssetReference
How to reproduce: 1. Open the user's attached project 2. Open scene Main 3. In the Hierarchy window, select the GameObject "Test" 4.... Read more
[Addressables] InvalidKeyException error appears when loading Assets usi...
How to reproduce: 1. Open user's attached project 2. Open the "SampleScene" Scene 3. Select "Window -> Asset Management -> Addressab... Read more
PAD Sample - Add API to toggle group settings for an AAB or a regular APK
[https://forum.unity.com/threads/using-addressables-along-with-google-play-asset-delivery.905831/page-2#post-7415906] User wants an... Read more
Scene loaded using Addressables.LoadSceneAsync looses Asset references w...
How to reproduce: 1. Open the user's attached "AddressableNonRecursiveDependencyAndroidBug.zip" project 2. Open the Addressabkes Gro... Read more
[Addresables] "Unable to load dependent bundle from location" error is t...
How to reproduce: 1. Open the user's attached "Test.zip" project 2. In the Project window select the "Default Local Group_BundledAss... Read more
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