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0
votes
Fixed

Custom Shader Bundle Naming Prefix is incorrect when building Addressabl...

Package: Build Pipeline - Addressables

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Aug 17, 2021

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Version/s: 1.18.15

How to reproduce: 1. Open the user's attached project 2. Open Window -> Asset Management -> Addressables -> Settings 3. In the Inspe... Read more

2
votes
By Design

[WebGL] "MissingMethodException: Default constructor not found for type"...

Package: Build Pipeline - Addressables

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Aug 23, 2021

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Version/s: 1.18.15

How to reproduce: 1. Open the user's attached "TestAA2021.zip" project 2. Open the "SampleScene" Scene 3. Go to File -> Build And Ru... Read more

0
votes
Fixed

AddressableAssetEntry.GatherAllAssets ignores the filter for SubObjects ...

Package: Build Pipeline - Addressables

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Apr 01, 2022

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Version/s: 1.19.13

How to reproduce: 1. Open the attached project "Bug Addressables GatherAllAssets.zip" 2. Select Assets/AddressableAssetsData/AssetG... Read more

0
votes
Won't Fix

Profiler shows that "Other > Objects" memory increases after tapping on ...

Package: Build Pipeline - Addressables

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Nov 17, 2021

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Version/s: 1.21.1

Reproduction steps: 1. Open the user's attached project "unity.zip" 2. In Build Settings switch to Android and enable "Development... Read more

0
votes
Fixed

Assets are bundled inefficiently when using Addressables

Package: Build Pipeline - Addressables

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Oct 28, 2021

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Version/s: 1.19.9

How to reproduce: 1. Open the attached project (AddressablesScenesTest.zip) 2. Go to Window -> Asset Management -> Addressables -> A... Read more

0
votes
Fixed

PropertyField custom label is not set when passed from AssetReference

Package: Build Pipeline - Addressables

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Sep 10, 2021

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Version/s: 1.18.15

How to reproduce: 1. Open the user's attached project 2. Open scene Main 3. In the Hierarchy window, select the GameObject "Test" 4.... Read more

0
votes
Fixed

[Addressables] InvalidKeyException error appears when loading Assets usi...

Package: Build Pipeline - Addressables

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Sep 14, 2021

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Version/s: 1.19.11

How to reproduce: 1. Open user's attached project 2. Open the "SampleScene" Scene 3. Select "Window -> Asset Management -> Addressab... Read more

0
votes
Fixed

PAD Sample - Add API to toggle group settings for an AAB or a regular APK

Package: Build Pipeline - Addressables

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Aug 13, 2021

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Version/s: 1.19.4

[https://forum.unity.com/threads/using-addressables-along-with-google-play-asset-delivery.905831/page-2#post-7415906] User wants an... Read more

0
votes
Fixed

Scene loaded using Addressables.LoadSceneAsync looses Asset references w...

Package: Build Pipeline - Addressables

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Sep 06, 2021

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Version/s: 1.19.4

How to reproduce: 1. Open the user's attached "AddressableNonRecursiveDependencyAndroidBug.zip" project 2. Open the Addressabkes Gro... Read more

3
votes
Fixed

[Addresables] "Unable to load dependent bundle from location" error is t...

Package: Build Pipeline - Addressables

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Sep 21, 2021

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Version/s: 1.18.11

How to reproduce: 1. Open the user's attached "Test.zip" project 2. In the Project window select the "Default Local Group_BundledAss... Read more

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