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Some actions after right-clicking on the ScriptableObject are unavailabl...
Reproduction steps: Open the user’s attached project “CreateSO.zip” Create a new ScriptableObject by right-clicking and selecting “C... Read more
[iOS] Link errors appear when using mediation and the XCode version is 1...
How to reproduce:1. Download the attached project2. Build and deploy the project to iOS3. Observe the Xcode window Expected results:... Read more
Full screen renderer feature does not work with stencil
The full screen renderer feature is built to work with the full screen shadergraph target. The shadergraph target exposes settings f... Read more
VSync doesn't take effect when enabling it through Quality settings
Reproduction steps: Create project Go to “Project Settings > Quality” Change VSync Count to “Every Second V Blank” Enter the Play... Read more
When raycasting with the "Physics2DRaycaster" function on overlapped UI ...
How to reproduce:1. Open the user attached project2. Open Scene “SampleScene“ (Assets/Scenes)3. Enter Play Mode4. Press a “Blue Butt... Read more
Frame count is twice slower in Build than it is in Editor
Reproduction steps:1. Open the attached “IN-20935_input-system.zip“ project2. Open “MousePonterRecorder” scene3. Disable Development... Read more
[Android] Build fails with AAPT: error when building on WIndows with Mon...
To reproduce:1. Try building the project attached (on Windows, Scripting backend: Mono)2. Observe test failing due to AAPT errors Er... Read more
Large values result in empty input field
How to reproduce: Create a new or existing URP project Right click in Project Browser > Create > Shader Graph > LIt Shader ... Read more
"Test Framework" package doesn't show Samples when using Package Manager
How to reproduce:1. Open the user’s attached project2. Open the Package Manager window3. Select the “Test Framework” package and obs... Read more
[VFX Graph] When Normal values get too high, particles stop colliding wi...
How to reproduce: Import the attached package Open Collide Gizmos Scene Open Collide Gizmos.vfx In Collide with Plane Normal Y99999 ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS