Search Issue Tracker
Fixed in 2022.3.11f1
Fixed in 2023.2.X
Votes
1
Found in
2022.2.0b16
2023.1.0a19
2023.2.0a1
Issue ID
UUM-19835
Regression
No
Full screen renderer feature does not work with stencil
The full screen renderer feature is built to work with the full screen shadergraph target. The shadergraph target exposes settings for stencil but these have no affect when used with the renderer feature.
Steps to repro:
- open attached project
Expected: The image effect (drawing green to the screen) only writes to pixels covered by the cubes.
Actual: The entire screen is green
The repro project explained:
All cubes are on the "test" layer, all spheres are on the "default" layer.
In the renderer the "test" layer is drawn using "draw objects" writing a value of 1 into the stencil buffer.
The full screen renderer feature is executed after render objects using the "FullscreenStencilTest" material.
The shadergraph for the "FullscreenStencilTest" is configured with a Ref 1, Comp Equal stencil setting and should therefore only show on pixels occupied by the "test" layer geometry.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
Resolution Note (fix version 2022.3.11f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-26399
Resolution Note (fix version 2023.2):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-26399