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[APV] Cannot choose where Baking sets are created
Logging this as a reminder. Its an UX bug, that user has to anticipate the asset will be created somewhere and then it has to be fou... Read more
The URP Light Objects are pink
How to reproduce:1. Open the attached repro-project from Google Drive2. Select the Scene view3. Observe the URP Light Objects Expect... Read more
Object Picker is not selecting an object when its field is not in the ed...
How to reproduce:1. Open the user’s attached project2. Reduce the height of the editor window3. Select “Cube” GameObject4. In the In... Read more
[Android] Consecutive builds take an extensive amount of time preparing ...
Reproduction steps: Build and Run the attached project multiple times Observe the build times Expected result: The Project builds fa... Read more
[Linux] Editor crash on loading project with Vulkan API active
Steps to reproduce: Create new "3D Core" project Open Project Settings (Edit/Project Settings) Go to "Player" tab In "Other Settings... Read more
[Android] "Kernel 'KMain' not found" error is presented when Screen Spac...
Reproduction steps: Open the user’s attached project (“KMainRepro“) Go to File > Build Settings and change the platform to Androi... Read more
SRP Batcher compatibility of the same shader changes when changing Graph...
Reproduction steps:1. Open the attached project “shaderlodbug”2. Select the Assets/Shaders/U1.shader asset in the Project window3. O... Read more
Crash on TypeTreeQueries::HashTypeTree when generating terrain with Gaia...
Reproduction steps: Open the attached “Great Fleece” project Click on Window → Procedural Worlds → Gaia → Show Gaia Manager In the G... Read more
Crash on PhysicsManager::AwakeFromLoad when entering Play Mode
Reproduction steps:1. Open the attached “repro-project”2. Enter Play Mode Expected result: Play Mode is entered successfully without... Read more
Freeze/crash on MemoryProfilerStats::UnregisterObject when DownloadHandl...
Reproduction steps:1. Open the attached project “ReproProject”2. Open the “SampleScene” Scene3. Enter the Play mode4. Wait a few min... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS