Search Issue Tracker
Fixed
Fixed in 2022.1.X, 2022.1.22f1
Votes
0
Found in
2022.1.21f1
Issue ID
UUM-20306
Regression
No
Crash on PhysicsManager::AwakeFromLoad when entering Play Mode
Reproduction steps:
1. Open the attached “repro-project”
2. Enter Play Mode
Expected result: Play Mode is entered successfully without the Editor crashing
Actual result: The Editor crashes
Reproducible with: 2022.1.21f1
Not reproducible with: 2020.3.42f1, 2021.3.14f1, 2022.1.22f1, 2022.2.0f1, 2023.1.0a20
Reproduced on: Windows 10 Pro
Notes:
1. When downgrading or upgrading the project and opening it with other streams, the loading screen gets stuck on importing “Amazing Mall FBX/Everything.fbx” and the project doesn’t open. In order to open the project, you need to kill the loading process and open it again
2. Not reproducible in Player
First few lines of the stack trace:
{{0x00007ff7078da283 (Unity) PhysicsManager::AwakeFromLoad }}
{{0x00007ff7076a8bbd (Unity) CleanupAfterLoad }}
{{0x00007ff7076fa1eb (Unity) LoadSceneOperation::CompletePreloadManagerLoadSceneEditor }}
{{0x00007ff7076fad7b (Unity) LoadSceneOperation::IntegrateMainThread }}
{{0x00007ff7076fea4b (Unity) PreloadManager::UpdatePreloadingSingleStep}}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment