Search Issue Tracker
Editor hangs when repeatedly clicking "Create New Palette" in Tile Palet...
Repro steps:1. Create a new 2D Core project2. Open the Tile Palette window3. Click “Create New Palette” and save it4. Select the New... Read more
The LightingWindow has a slow refresh rate when resizing in 2023.1
Steps to reproduce: 1. Open any project2. Window > Rendering > Lighting3. Resize the window4. Notice that it's slow and laggy ... Read more
[iOS] Concurrent downloads have become slower when using UnityWebRequest
How to reproduce:1. Open the attached project "BundleDownload.zip" on 2019.2.7f2 or lower2. Build and Run the Scene "bundledownload"... Read more
[AMD] [DX11] Additional lights are broken when Spotlight is added to the...
Reproduction steps:1. Open the attached project "My project"2. Make sure that the Editor is using DX113. Switch platform to the Andr... Read more
Rendering artifacts with custom shader when using Vulkan for Android and...
Reproduction steps:1. Open the user’s attached project “reproproject”2. Open the /Assets/Crest/Crest-Examples/Main/Scenes/main.unity... Read more
Cannot create additional entities when using BakingSystems
Steps to reproduce:1. Open the “IN-22843_BugBakingSystemAdditionalEntities-2” project2. Open the “SampleScene” Scene3. Select the En... Read more
[Terrain Tools] Unity loads all stamp textures and runs out of memory wh...
How to reproduce:1. Open the attached “IN-21309” project2. Open the “SampleScene” Scene3. Select the “Terrain” GameObject in the Hie... Read more
Rendering stops and light cookie error is spammed when light limit is re...
Mobile has a per frustrum light limit of 32 in URP. The expected result when this limit is hit is light popping. When the limit is h... Read more
[VFX] Min/Max/Range is not reflected in UI for Numeric properties
Properties with Min/Max/Range defined do not clamp values to the required range in the UI (although it's correct in the generated sh... Read more
Dropdown menu covers the button when there is no space for it from below
How to reproduce:1. Create a new project2. Open Project Settings → Editor3. Move the Project Settings tab to the bottom of the scree... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS