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Can't add more than two signal receivers' reactions
Reproduction steps: 1. Open new project2. Create empty GameObject3. Add a Signal Receiver component to the newly created GameObject4... Read more
Objects do not receive lighting from StaticLightingSky
Repro : Open the attached project Open scene : Scenes/APV Bake and notice the cube receives lighting from the cubemap Open additivel... Read more
[Android] Application crashes when changing the source URL of a video pl...
Check here for the full fixes:[https://issuetracker.unity3d.com/issues/android-application-crashes-when-changing-the-source-url-of-a... Read more
The data mode button is missing in Entities Hierarchy when installing th...
Reproduction steps:1. Create and open a new project2. Install the Entities package3. Open the Entities Hierarchy window4. Observe th... Read more
Errors in the Console window when different control tracks control the s...
Reproduction steps: Open the attached project “ErrorRepro“ Open the “Assets/Scenes/SampleScene.unity“ Scene Open “Assets/Timeline.pl... Read more
SRP constructor is called when the scene has not been loaded
How to reproduce:1. Open the attached user project "SRPConstructor.zip"2. Observe the Console Expected result: "OnEnable" is logged ... Read more
Documentation for PrefabUtility.SetPropertyModifications() is lacking he...
Complaints from a user: PrefabUtility.SetPropertyModifications() should have better documentation since you need an understanding of... Read more
Lightmap Exposure tooltip is incorrect
Observed: The tooltip for the Lightmap Exposure Slider is currently displaying "Light Settings" which is not useful. !LightSettings.... Read more
The Editor crashes when changing the Target Build from Windows to macOS ...
How to reproduce:1. Open the repro-project from Google Drive2. Click File → Build Settings3. Change Build Target to Windows4. Build ... Read more
[Mobile Monetization Template] Banner Ad not appearing when trying to lo...
How to reproduce:1. Build and Run the Mobile Monetization Template project to Android device2. Click "Load Banner Ad" Expected resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS