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"Layout update is struggling to process current layout (consider simplif...
How to reproduce: Open the attached project "BugReport_ListView.zip" Open BugReport>TestListView Expected results: No errors in t... Read more
UI Toolkit VisualElement keeps firing mouse events after setting element...
How to reproduce:1. Open the attached “HiddenButtonEventsBug.zip” project2. Open “SampleScene” scene3. Enter Play Mode4. Click on an... Read more
[2D Platformer Microgame] 2D Platformer Microgame Project crash on __cxx...
Reproduction steps:1. Create a new “2D Platformer Microgame” Project2. Follow the “Editor Basics” tutorial3. Reach “Zoom in and out”... Read more
TextField cursorIndex / selectionIndex are not set in time for Focus/Mou...
Summary:I have a TextField txtf with txtf.selectAllOnFocus = txtf.selectAllOnMouseUp = false. When the user clicks into the text fie... Read more
[Mono] The gdiplus dll mapping has the bokken machine path in MonoBleed...
Reproduction steps:1. Find Unity installation path2. Right-click on Unity.app and select ‘Show Package Contents’3. Open Contents/Mon... Read more
Improve error message when saving out side of project
When trying to save from the UI builder outside of the project directory this exception will happen and nothing else gets reported t... Read more
[URP] Reflections are grainy when using HDR skybox and smoothness is set...
How to reproduce:1. Open the attached user project “1426756.zip“2. Open Scene “Standard“ (Assets)3. Observe the reflection on the “P... Read more
Crash on JoinImpl<core::basic_string<char,core::StringStorageDefault<cha...
Reproduction steps:1. Open the attached “CrashRepro” project2. Click Window > Package Manager3. Select Unity Registry4. Search “H... Read more
Spline Loft Behavior does not generate correct normals for geometry
LoftRoad generates normals that onluy face up. In the Loft function, normals are assigned Vector3.up instead of the up vector from t... Read more
Button click isn't registered when building for WebGL platform
Reproduction steps:1. Open the attached project “ButExample2”2. Build And Run the project using the WebGL platform3. Click the “Butt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS