Search Issue Tracker
Fixed
Fixed in 2.1.0
Votes
0
Found in [Package]
2.1.0
Issue ID
SPLB-95
Regression
No
Spline Loft Behavior does not generate correct normals for geometry
LoftRoad generates normals that onluy face up. In the Loft function, normals are assigned Vector3.up instead of the up vector from the spline.
Change it to:
m_Positions.Add(pos - (tangent * w));
m_Positions.Add(pos + (tangent * w));
m_Normals.Add(up);
m_Normals.Add(up);
m_Textures.Add(new Vector2(0f, t * m_TextureScale));
m_Textures.Add(new Vector2(1f, t * m_TextureScale));
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment