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Temporal Anti-aliasing is still visible in Game view when turning Anti-a...
How to reproduce:1. Open the attached project “TAASponza.zip“2. Open Scene “Sponza“ (Assets/SponzaHDRP/Scenes)3. Drag and drop the “... Read more
Copying and pasting a nested long value loses data
Reproduction steps:1. Open the “CopyPasteProject“ project2. Open the “MyScene“ scene3. In the Hierarchy select the “ObjectForCopying... Read more
Asset bundles fail to load when there are curly brackets in the group or...
Reproduction steps:1. Open the attached project "Bug addressables names"2. Open the Addressables Groups window3. Select Play Mode Sc... Read more
FPS drops when Additional Lights are enabled and the project is built in...
Steps to reproduce:1. Open the “IN-23449” project2. Build And Run in WebGL (Safari browser) Expected result: FPS is around 60Actual ... Read more
UI Toolkit ListView can cause the layout to overlap when there are child...
How to reproduce: Open the attached project "UiTest.zip" Enter Play Mode Click the "Add Data" button in the Game view Expected resul... Read more
Blender error is not specific when the Blender could not convert the .bl...
Steps to reproduce:1. Download the “IN-22336” project2. Delete the “Library” folder3. Open the project4. Observe the Console Expecte... Read more
[Android] Input.acceleration doesn't get the acceleration of some device...
How to reproduce:1. Open the attached “IN-22916_1392784_gyro_accelerometer“ project2. Build and Run for Android3. In the Scene click... Read more
[Android] 2D Mobile Template issues: Project Version, Bundle Identifier,...
Reproduction steps:1. Create a new 2D Mobile Template project through Unity Hub and open it2. Open File > Build settings > Pla... Read more
"Initialize XR on Startup" has no effect when disabled
Reproduction steps:1. Create a new VR Template project and open it2. Go to: “Edit > Project Settings > XR Plug-in Management &... Read more
The Video Import Size is too big when using VP8 Codec
Reproduction steps: Open the attached project “VP8Bug“ Select the video file “Assets/video_vp8“ In the Inspector window navigate to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS