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[2D] Editor becomes unresponsive when editing a PSB file
How to reproduce:1. Open the attached project2. Rename the "Assets -> test_psb" file in the Project Browser Expected result: File... Read more
[macOS] Most of the keyboard shortcuts does not work in the Editor
How to reproduce:1. Create a new Unity project2. In the Hierarchy window create Cube gameObject3. Try to duplicate/copy/paste/undo o... Read more
TrailRenderer.GetPositions returns invisible points
How to reproduce:1. Open the user-attached project “TrailRenderer”2. Open the “Main” scene3. Enter the Play Mode4. Observe the lines... Read more
Addressables System Fails to load Sprite with Secondary Texture (Normal ...
How to reproduce:1. Open the attached project “IN-25939.zip“2. Open the “SampleScene“ Scene3. Open Addressables Group window by sele... Read more
[All Ports Landed] Unity Editor crashes on CollectAllSerializeReferenceT...
Reproduction steps:1. Open the attached project “Unity Extensions”2. Build the project Expected result: Build is successfulActual re... Read more
Root Motion character warps into a new position when negative speed valu...
Reproduction steps:1. Open the users attached project “GameKitController-blendTree-test”2. Open the Scene “Objectives System Demo”3.... Read more
Collider Gizmos are not displayed when selecting the Child GameObject
Reproduction steps: Open the attached project “ColiderGizmosBug“ Open the scene “Assets/Scenes/SampleScene“ In the hierarchy window,... Read more
IL2CPP build crashes when capturing memory snapshot
Reproduction steps: Open the attached project “BuildCrash“ Press File>Build And Run Press Window>Analysis>Memory Profiler I... Read more
Application crash when generic methods are called in multiple threads
Steps to reproduce:1. Open the attached user's project "TestIL2CPPCrash.zip"2. Switch to the Android Platform or Windows standalone3... Read more
[2D] NullReferenceException is thrown when opening a PSB file via Sprite...
How to reproduce:1. Open the user’s attached “My project (49)” project2. Select the "Assets -> test_psb" file in the Project Brow... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS