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[Quest] Head tracking freezes when pausing the app
Reproduction steps: Open the attached project “ReproProject“ Open the “/Assets/Scenes/SampleScene.unity” Scene Connect the Oculus Qu... Read more
[Android] The previous screen shown when unlocking a device
Reproduction steps:1. Open the attached project "New folder"2 Build and run on an Android device3. When you see the red screen lock ... Read more
[2D Platformer Microgame] "Editor basics" Tutorial doesn't properly exit...
How to reproduce:1. Open and create a project with the "2D Platformer Microgame"2. Complete the "Editor basics" tutorials and when p... Read more
Crash on WindowsVideoMedia::GetFirstReadyTextureTime when focusing GameO...
How to reproduce:1. Open and create project with the "2D Platformer Microgame" sample2. Enter and continue with the ""Change Color" ... Read more
RaycastableGraphics entry is not removed when object is deleted
Reproduction steps: 1. Open the attached project “TestProject” 2. Open the “Assets/Scenes/SampleScene.unity” scene 3. Enter Play Mod... Read more
Raised Terrain becomes distorted when using Raise or Lower Terrain Tool
Reproduction steps:1. Open the attached “Terraintest.zip” project2. Select Raise or Lower Terrain tool and draw across the Terrain G... Read more
[2D Platformer] No texture data error is thrown when building and publis...
How to reproduce:1. Create a new "2D Platformer Microgame" project2. Publish > WebGL Project > Create and Publish New Build Ex... Read more
"ProjectSettings.asset" changes to an unparsable YAML file when using Sc...
Steps to reproduce:1. Unzip the “Parse” folder and observe the ProjectSettings.asset file in Parse/ProjectSettings folder where the ... Read more
[UI Toolkit] Sprites appear as white squares when using VisualTreeAsset
Steps to reproduce:1. Open the “IN-21747_SpriteUI test 2” project2. Open the “Sprites” scene3. Enter Play Mode4. Observe the “AxeDou... Read more
UI Toggle group losing its state when clicking elsewhere
How to reproduce: Open the user attached “Repro_2020.3.38f1-1380641.zip“ project Enter Play Mode Click between the different Toggle ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS