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"Physics 2D Raycaster" is missing a documentation link
How to reproduce:1. Create a new URP 2D project2. In the Hierarchy, right-click -> Create Empty3. Select the created GameObject4.... Read more
"Limb Solver 2D" Component is missing a documentation link
How to reproduce:1. Create a new URP 2D project2. In the Hierarchy, right-click -> Create Empty3. Select the created GameObject4.... Read more
Sprite Skin help box uses internal term “SpriteRenderer” instead of huma...
Steps to reproduce: Create a new Universal 2D project In the Hierarchy, right-click -> Create Empty Select the created GameObject... Read more
Animation Parameters example code uses legacy Input System causing “Inva...
Steps to reproduce:1. Create new Unity project2. Create a Cube GO in Hierarchy window3. Import provided script “NewMonoBehaviourScri... Read more
Overlay cameras break URP rendering order on Mac/Metal
Steps to reproduce:1. Open the “IN-130136” project2. Open the “BugReproScene” scene3. Enter Play Mode4. Open the Game view and obser... Read more
Spring Joint 2D "Distance" value adjusts "Connected Anchor" Y value inst...
Steps to reproduce: Open the attached "2DSpringJoint.zip" project Open the "SampleScene" Enter Play mode From the Hierarchy, select ... Read more
Tree GameObject appears grey when rotated in the Preview window
Reproduction steps:1. Create a new 3D (Built-in Render Pipeline) template project2. Create a Tree GameObject (GameObject > 3D Obj... Read more
Unable to delete Tree GameObjects and “NullReferenceException” errors ar...
Steps to reproduce: Create a new Unity project using the Universal 3D template Make sure Hierarchy V2 is enabled Create a new Tree G... Read more
Gizmos render outside of Viewport when URP is used
How to reproduce:1. Open the attached project "IN-129202"2. Open the "SampleScene"3. Ensure that Gizmos are enabled in the Game View... Read more
"IK Manager 2D" Component is missing the documentation link
How to reproduce:1. Create a new URP 2D project2. In the Hierarchy, right-click -> Create Empty3. Select the created GameObject4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS