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Long asset save time
Write asset changes to disk is too longProject size > 50GBAttached profiler datahttps://discussions.unity.com/t/how-do-i-disable-... Read more
Long Author name is not truncated with ellipsis in Package Manager
Steps to reproduce:1. Create new Unity project2. Open Package Manager window3. Press “+” button4. Select “Create package…”5. Add any... Read more
Newly added Build Profile is not set to Active when there are existing B...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Build Profiles window (File > Build Profi... Read more
UITK Debugger TextElement element’s font-size property field deselects w...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the UI Toolkit Debugger (Window > UI Toolkit ... Read more
Hide Classic Platforms editor option is not enabled by default when crea...
Steps to reproduce: Create a new project Open Project Settings > Editor Observe "Hide Classic Platforms" toggle state \\Actual re... Read more
A "Cannot save invalid window Create Layout" warning is thrown when any ...
How to reproduce: Create and open a new project Create a new Editor Layout (Layout → Save Layout → [enter name] → Create) Observe th... Read more
GameObject pickability cannot be toggled on the new Hierarchy window whe...
How to reproduce: Create and open a new project Go to Edit → Preferences → General Enable the ‘Use new Hierarchy window’ option Crea... Read more
Shader Graph "Asset PostProcessor" foldout content overflows from Inspec...
Steps to reproduce: Create a new Unity project using a 3D Universal Template Create a new Shader Graph (e.g. Assets > Create >... Read more
[WinEditor] UI content doesn't display correctly on secondary displays u...
Steps to reproduce: Setup a Multi-Display environment with the following parameters ## Primary display: 150% scaling## Secondary dis... Read more
“FocusController has unprocessed focus events.” warnings are thrown afte...
Reproduction steps:1. Create a new project2. File > Build Profiles3. Press “Add Build Profile” button4. Select iOS, tvOS or visio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS