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UI Toolkit text becomes visually distorted when the text is not directly...
Reproduction steps:1. Open the attached “IN-130065” project2. Open the “Scenes/SampleScene” Scene3. Enter the Play Mode4. Observe th... Read more
Video Player does not throw an error when playing a video with unsupport...
How to reproduce:1. Open the attached "IN-129473" project2. Open the "VideoPlayerDemoScene" scene3. Enter Play mode4. Observe the Co... Read more
[Overlays] Switching scene to 2D with Gizmo overlay in a dynamic panels ...
Steps to reproduce: Open a new project In the scene view, ensure the Gizmo overlay is visible, ensure it's in 3D mode (2D is disable... Read more
Errors indicating that TMP Extras were not Imported logged when opening ...
Steps to reproduce: Create a new URP Project Enter Play Mode Open the RPC Window (Window > Rendering > Render Pipeline Convert... Read more
IL2CPP Player crash on VisualElement_get_hierarchy when calling VisualEl...
How to reproduce:1. Open the attached “IN-124915.zip” project2. Ensure IL2CPP is set as the scripting backend in Player settings3. B... Read more
[SPI][XR] Custom UI Toolkit UI Shader Graph materials only render in one...
Steps to reproduce:1. Open the attached user's project "SinglePassVRWithUIToolkit.zip"2. Ensure Single Pass Instanced is the Render ... Read more
[ShaderGraph] Precision doesn't "trickle down" in subgraphs
Steps to reproduce: Unzip the attached file to a URP project Open "SG Precision Test/PrecisionTest Graph.shadergraph" Inspect the di... Read more
“dstorage.dll“ and “dstoragecore.dll“ are present when "Enable DirectSto...
Reproduction steps:1. Create new project2. Open the Player Settings (Edit > Project Settings > Player)3. Under Other Settings ... Read more
User gets "Build Automation failed to fetch Credentials - System.Excepti...
Steps to reproduce: Create a new Universal 2D project Go to "File > Build Profiles" Select the Windows platform and click the "Ad... Read more
Warning that the RPC Window is disabled in Play Mode has excessive Paddi...
Steps to reproduce: Create a new URP Project Open the RPC (Window > Rendering > Render Pipeline Converter) Enable all Converte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS