Search Issue Tracker
Addressable Asset Settings file throwing NullReferenceException exceptio...
Reproduction steps:1. Open the attached project “AddressableBug”2. In the Project window select “Assets/Data/AddressableAssetData/Ad... Read more
[APV] All environment lighting (sky) gets removed when switching probe s...
Reproduction steps: 1.. Open the attached project “urptyx”2. Select “Assets > Settings > URP-HighFidelity.asset” Asset in the ... Read more
Only last pass material is used when rendering multiple FullScreenpassRe...
Reproduction steps:1. Open the attached project "IN-34896.zip"2. Open "SampleScene"3. Move the mouse between Project and Scene windo... Read more
[Audio] Microphone API latency and audio distortions appear after recording
Steps to reproduce:1. Open the attached user's project "GarbledSoundSample.zip"2. Open the "OnRead" Scene3. Enter Play Mode4. Press ... Read more
“CreateAsset() should not be used to create a file of type" error is thr...
Reproduction steps:1. Open the attached project “CloneRepro”2. Open Window -> Rendering -> Lighting window3. In the Lighting w... Read more
[URP] Render Pipeline Converter: Built-in Transparent material is not co...
Steps to reproduce: 1) Download attached project and open in Unity 2) Open ReproScene 3) Install "Universal RP" package using the Pa... Read more
Documentation page is not displayed when the "Panel Event Handler (UI To...
Repo steps: Open Unity Scene Right click Hierarchy menu Click 3D Object > Cube Click Cube > Add Component in the Inspector Men... Read more
Build Target Platform Switch Regression for Standalone Platforms
Introduced in ee21762d18f9 - Merge PR #21060 from graphics/shadersystem/fix_incorrect_shader_api_during_importAffected platforms: OS... Read more
SystemInfo.GetCompatibleFormat returns not supported B8G8R8A8_SRGB forma...
Reproduction steps:1. Open the attached project "IN-35263.zip"2. Make sure the Editor uses OpenGL3. Open "SampleScene"4. Enter Play ... Read more
BuildPipeline.BuildPlayer ignores BuildPlayerOptions.locationPathName an...
Reproduction steps:1. Open the “BuildPlayerCache” project, and open the “Scene1" scene2. File → Build StandaloneWindows3. File → Bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature