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[HDRP] Water Refraction is offset when Single Pass Instanced is enabled ...
Steps to reproduce:1. Open the attached user's project "2023-beta-test.zip"2. Open the "SampleSceneWater.unity" Scene and connect Qu... Read more
Setting a material's shader to a copy if it has HDR colors can cause tho...
Noticed with copies of the TextMeshPro/Distance Field shaders. Original post: [https://unity.slack.com/archives/C06TQ82JY/p168009300... Read more
Editor temporarily freezes and frame rendering locks when performing man...
Reproduction steps:1. Open the attached project "NavMeshSlow"2. Enter Play mode3. Select "ChunkBuilder" in the Hierarchy4. Click "Bu... Read more
Project fails to build with Burst errors
How to reproduce:1. Open the "burst_build_failure" project2. Build the project for the Windows platform Expected result: project suc... Read more
[BiRP SG] Shader Graph compiles with errors when using Built-in Shaders,...
How to reproduce:1. Open the "ShaderGraphTest" project2. Switch platform to "Android" (File > Build Settings > Android > Sw... Read more
Bright white columns are rendered on a dark GameObject when ReflectionPr...
How to reproduce:1. Open the “IN_31976” project2. Open the “OutdoorsScene” Scene3. Select the “Main Camera” GameObject in the Scene ... Read more
Letters appear and disappear in InputField when typing in Korean letters...
Reproduction steps: 1. Open the attached “Letters” project 2. Open "Assets/Scenes/SampleScene.unity" scene3. Enter Play Mode4. Chang... Read more
"NullReferenceException: Object reference not set to an instance of an o...
Steps to reproduce: Create a 3D project Add any 3D game object for example "Cube" Go to the "Window" menu and select "Search" ->"... Read more
[URP] BatchRendererGroup shader flickers when "Light Layers" is enabled ...
Reproduction steps:1. Open the attached project “BatchGroupFlicker”2. Enter the Play Mode3. In Project window select “Assets/Setting... Read more
UNITY_ARGS_TEX2DARRAY_NOSAMPLER doesn't exist
We provide a bunch of macros in HLSLSupport.cginc to work with different graphics APIs in a consistent way.We have macro groups for ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor