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[Addressable] Items duplicates after setting Play Mode Script to Use Exi...
How to reproduce it:1. Open the user's attached project "BugAddressable.zip" from Google Drive2. Load "SampleScene"3. Open Addressab... Read more
Loading a Scene with Addressables.LoadSceneAsync from an Scene built usi...
Reproduction steps:1. Open the user's attached "Addressables_NullReference.zip" project2. Go Window -> Asset Management -> Add... Read more
[Addressables] Static objects cease to be Static on Scene change
Steps to reproduce:1. Download and open the project "AddressableSceneChangeLosesStatic.zip"2. Select Window > Asset Management &g... Read more
Memory doesn't get released when calling Resources.UnloadUnusedAssets
How to reproduce:1. Open the user's attached project2. Open Window > Analysis > Profiler3. In the Profiler select the Memory m... Read more
[Addressables] Corrupted local cached files are not detected prior loading
How to reproduce:1. Open the user's attached project and Scenes/Menu scene2. In the Addressables Groups window, select Menu3. Set Bu... Read more
[Addressables] Awaiting asyncOperation Task is not returned after scene ...
How to reproduce:1. Open the user's attached project and Scenes/Startup scene2. Enter the Play mode and observe the Console window E... Read more
Object Picker for AssetReference is not opened when using keyboard keys ...
Reproduction steps:1. Open the attached project "AssetRefBug.zip"2. Open the "Scenes/SampleScene" Scene3. Select the "Directional Li... Read more
Editor freezes when using LoadAssetAsync<T>(string key).Task for AudioClip
How to reproduce:1. Open the uploaded project found in the Google Drive2. Open "StoryReadScreen" Scene3. Enter Play Mode4. Press "Pl... Read more
NullReferenceException is thrown when calling Addressables.LoadSceneAsyn...
Reproduction steps:1. Open the attached project ("MultiProject_Main.zip")2. Make an Android build: File > Build Settings > Bui... Read more
WaitForCompletion passes Time.deltaTime when ResourceManager.Update expe...
How to reproduce:1. Create a new project using the default 3D template2. Import the Addressables package3. Open the package's "Async... Read more
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