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Crash on CreateAssetMenu::Rebuild when creating a project after enabling...
Reproduction steps:1. Create an empty project2. Enable “ForceDebugAllocator” in File->Preferences->Diagnostics3. Close the Edi... Read more
Infinite Animation clip glitches when Animation Track ends
Steps to reproduce: Open the "Timeline-Cinemachine-Test-Suite" project Open the "TL - Blend Clips Scene" Scene Enter the Play mode O... Read more
Uncontrolled window scaling/resizing causes window elements overlapping
Repo steps: Open Unity Scene Go to window > Search > New window Drag the window from the right all the way to the left (video ... Read more
[Android] Force upside down rotation doesn't work when autorotation is d...
Steps to reproduce: Open the "ScreenOrientation" project In File > Build Settings switch to Android Platform Build and Run to the... Read more
NullReferenceException is thrown after opening "My Assets" window in the...
Reproduction steps: Create a new project Open Package Manager Click on "My Assets" Button Expected result: No errors or warnings are... Read more
The Secondary Texture is not unselected when clicking on the empty space...
How to reproduce:1. Open the attached project "texture.zip"2. Select Assets/robot1.gif3. Add a Secondary Texture to the list in the ... Read more
[Android] Shader Graph does not replace color when built
Reproduction steps:1. Open the attached project "ReproProj"2. Build And Run on an Android device3. Observe the Player Expected resul... Read more
Realtime GI Indirect Multiplier does not brighten the Scene when Univers...
Reproduction steps:1. Open the attached project "ReproProj" with the Android / IOS Platform selected2. Observe the lighting of the S... Read more
OpenGLES2 'uses-feature' entry is added to the Android manifest when not...
Reproduction steps:1. Open the attached project "AndroidBug" with the Android Platform2. Go to File > Build Settings and press th... Read more
[Addressables] Addressables catalog fails to load if the path contains '...
How to reproduce:1. Download and open the attached project2. Make Standalone development build in the "p}roduct" folder3. Open the a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS